One engine, two cards — a true 1:1 port, tier by tier to Godlike
Both columns now run the same code: Simon Goellner's MIT-licensed foil engine, unmodified.
The left cards are his — real scans, real per-card foil and mask textures from his CDN. The right
cards are ours, differing only in what we feed the engine: our card geometry, our baked face at 2×,
our foil masks and our thistle die. Any remaining difference is artwork, not implementation.
Move your pointer over any card.